2013 December

First MOOC finished and statement has arrived!

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Here is a big “thank you, thank you, than you!” to the amazing staff at Coursera and Wisconsin University for working so hard on the Video Games and Learning MOOC I have just finished and thoroughly enjoyed.

Particular thanks to Constance Steinkuehler and Kurt Squire. You are both amazing and I am so very grateful for your work.

Further Reading: http://www.news.wisc.edu/22184

Student created content and iBooks!

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Armed with our new website and prepared with the experience of the Happy Prince, we were over the moon when International Grammar School approached us to do another iBook. This time it was a much larger project: three books publishing compositions of three classes of Year 8 students.

This time around the compositions where done on iPads in small groups, the illustrations were drawn my Japanese exchange students to the school, and the narration was done by the Japanese teacher (in Japanese). We used Screenflow to create the intro film. We also used Bookry widgets to view web pages inside iBooks rather than linking and viewing in Safari. The Blue Book is available on the iTunes store here and the two other versions are currently under review by iTunes (a very long and sometimes painful process I must admit). Feedback so far has been very positive – the music staff of IGS are very happy and we tweeted it out to a few colleagues who also thought it was really exciting. Click on the above image to link to our Wrightstuff Interactive iTunes account to download these student created content iBooks.

Our next project with those innovative folks at IGS is in the planning stages and we are very excited to be working with the Music and Art department… stay tuned 🙂

UPDATE: All three books are now available! Click here!

Our Business and website!

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Spurred on by our success we have started a consultation business – Wrightstuff Interactive. It has taken months putting together the website and finishing a few projects but I am really quite chuffed with the results.

Website
As you may know, I have always loved Blogger – in the early days it was just the easiest way for a non-coder like me to customise and make a blog my own.

My first blog was about being a mum. The second was a collaborative project I did with three friends called Women for God – a bible study blog. Both of these have now finished as life circumstances change. Now I have this blog, Green Shoes, about edtech and The Teaching of Kindness – my new and much neglected blog where I reflect on the Christian books I’m reading and Bible studies. These were all created in Blogger.

Meanwhile my devastatingly handsome and ridiculously talented husband Samuel had started his own blog wrightstuffmusic.com. Wanting his own domain, he decided to use WordPress. I of course stubbornly held to my Blogger convictions and wouldn’t even look at the WordPress interface… until now… Wrightstuffinteractive.com is my first attempt at WordPress and I am really pleased with the results. I made all the graphics myself or used CC files off the net. I love white painted bricks so they are the main background texture throughout the site. We bought the Salient WordPress theme and I can not recommend it enough. Not only is it a beautiful responsive theme but Theme Nectar is just about the greatest customer support techie in the whole world! Super fast turn around on questions posted to the forums and a “no question is too hard” attitude.

Next post – our iBooks project

Happy Prince iBook

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The next three post are really one great long single post so here is the first instalment: the back story…

Last year we worked with students at the International Grammar School to create a iBook. The students were apart of an extension group identified as gifted in music composition that Samuel, as Composer in Residence, was working with. He worked with the student to write music inspired by Oscar Wilde’s story of the Happy Prince. I created the images, narrated the story and then pulled it all together into an iBook. Samuel then published to iTunes.

We were overwhelmed by the response of parents and others that we though, “maybe there is something in this…”

Week 6 – Video Games and Learning and Course Rap-up

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Yay! This week focuses on gaming in education. In the intro today Constance said the participation is over 40,000 people for this course! Thats amazing.

Technology: Inside verse Outside the Classroom.
Cheryl: technology to amplify learning in the classroom
John: technology in competition with classroom

Our goal to move towards creating classrooms were Cheryl is the norm. We should strive to model a integrated technology life.

Games are part of participatory cultures
modding: creating modifications of games and then sharing these mods (qCraft)
machinima: taking video of your game play and setting them to music
game-walkt-thrus: like tutorials that are then critiqued

These participatory cultures bridge technology inside and outside classroom.

Games are just an easy context for learning through interest.

This video is so cute and Mac like i just had to share it. Sorry if this is breaking the rules 😉

General Rap-up:

I have loved this course and all the work Constance and Kurt have done is just down right impressive.

I have learnt about aspects of gaming and research which I didn’t expect to yet I found really interesting.

Week 5 – Video Games and Learning – Scientific Reasoning

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In this video the lecturer is talking about what role scientific reasoning – thinking in mathematical scientific ways – has in gaming in MMO games. In a study she conducted the following scientific practices were gleaned from AAAS (American Association for the Advancement of Science) standards and divided into three categories.

These standards where then used to analyse over 200 forum posts and these are the results;

In the lecture she expounds each of the above habits of mind. One of the most amazing results was the 1% mathematical computation that was exemplified with this impressive spreadsheet:

The last category of tacit epistemology was interesting. The three minds of the absolutist, relativist and the evaluative. Data was then presented showing that WoW gamers have a much higher percentage of evaluative thinkers than the general public, and many less absolutists. This makes me think of the inquiry based learning book I am reading at the moment. Inquiry based learning requires people to be evaluative thinkers. Student creative content as apposed to teacher/expert content is another important aspect of modern learning that can foster evaluative thinkers.

Week 5 – Video Games and Learning – Social Studies

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Sorry this post is so late. Week 5 has been really dense in content I am particularly interested in and I didn’t want to rush through just for the sake of finishing. We have also been having a busy time at home with family and work – published student created iBooks for Wrightstuff Interactive (post about soon…).

The next couple of lectures were about using video games to teach historical content. The lecturer – Kurt Squire – first spoke about his research into Civilisations. This game is strategy based. It places the gamer in different historical periods and requires them to build and sustain an empire through time from ancient to modern time. Gamers create the world incorporating new technologies relevant to the era.

After the lecture I watched this introduction to the game – it was a great intro but only watch it if you actually intend to teach with or play the game because its almost an hour and a half long!

 

The next lecture was about giving students the opportunity solve problems within a historical space. In the Stronghold 3 simulation game the goals are to build a castle and maintain the community connected to that castle. The gamer is forced to make choices and negotiate tasks within a historical frame work. I also had a look at Europa Universallis IV which I immediately liked because of the authentic geography – I couldn’t understand in Civilsations how one gamer had just created Otowa, then turned it into Toronto which no topographical transformation and then Venice attacked him???

I really liked in this lecture when he started talking about history as a series of choices rather than a pre-determined story. History is simply the choices that others have already made. Games can allow students the space to live history again and see what their decisions would be – yes they have a benefit of hindsight but once the timeline errs far enough away from the reality they can then get a sense of making history changing choices.